Jun 16, 2016

A Complication, and a Way Around It

This isn't the post I thought I'd be writing yesterday.

My quest to revise Mini Six has become a little more complicated, but I've figured out a way around it. I'm not trying to be dramatic, but I have a health condition which is flaring up again and causing a less-than-negligible amount of stress. The thought hit me, what  if I was in the process of running a Kickstarter campaign and this happened? What if I had difficulty following through with delivering the book because of this?

I've seen and supported Kickstarter horror story campaigns which didn't go the way they should. The truth is that KS has become a way for one-man operations like myself to leverage support through the gaming community to produce what we couldn't otherwise, but there's a risk to a one-man operation. Especially in the tabletop gaming industry where dreams often conflict with reality.

My way around this is to have absolutely all of the work which can be done ahead of time done before launching. This means that I need a complete manuscript before day 1 of the campaign. Writing Mini Six Revised isn't my only responsibility though. A lot of it comes down to project management.

So I'm going to also do as much of that management ahead of time (and have a plan and timeline in place for everything else which can only be done after launch.) In theory, I'm going to set everything up to be on autopilot which I can. Finally, my wife, Amy, is going to take over the rest in the event that there's a serious problem which prevents me from continuing. She's more than capable of doing so - she's a long time gamer, and she is better at managing my affairs than I am.

That's all a very unlikely worst case scenario. The upside to all of this is that when we launch our KS campaign, all I'll have to do is the remaining management. That management is by no means trivial, but it's going to run as smooth as it can and there's going to be a "punch sheet" of every step along the way.

When I have my plan in a more concrete form, I'll share it with the community before the campaign. Then everyone can play along as the tasks are completed along the way.

Jun 14, 2016

Mini Six Revised: Phase 0 (Planning) part 1

Pushing forward with the idea of improving Mini Six, I've started drafting up a plan for getting from here (the idea) to there (the finished book.)

This is a work-in-progress so I expect many ideas to change along the way.

I started by going to the publisher's resource page on DTRPG and using the function to email everyone who had ever downloaded Mini Six from their sites. (As an aside - I prefer calling it RPGNow instead of DriveThruRPG. Am I the only one?)

You may have received this short email, which explained that I'm considering a Kickstarter campaign for Mini Six 2: Electric Boogaloo Mini Six Revised, and a link to a survey about fan interest. That survey included a long preamble, but only three multiple choice questions and one (optional) field.

1. Would you like to see a refreshed version of Mini Six?
2. Would you consider supporting a Kickstarter campaign for Mini Six Revised?
3. Format? Digest or Full Size?
4. The last question asked for the email address of those interested in being contacted when and if an Kickstarter happens.

RPGNow's system let me know that the email had been sent to about 2500 folks. I don't have anything to compare it to, but Mini Six was already old news when I first offered it on RPGNow, so I'm proud of that number. (I know that it has been downloaded over ten thousand times from my old server before that, but sadly, I have no way to contact those readers.)

I also reached out in very limited ways through Facebook (which I really don't use much) and Reddit. My social networking skills are very weak. This is an area I need to improve. Successful Kickstarter campaigns are usually run by shameless self-promoters.

Lots of you have figured out by now that I tend toward shyness and being reclusive. I'm not active in any online gaming forums aside from Reddit (where I'm not well known - look for mrzoink.) Lots of you are probably shy and quiet too. We understand each other.

Alright, 2500 folks got the invite for comment and as of this moment 171 of you have responded. That's pretty good news for the project - there is some audience. I realize that this would be a self selecting audience. Those who responded to my inquiry would be among those most interested in Mini Six.

I also now know that I may have inadvertently broken the terms of service for RPGNow's publisher email feature. It seems to prohibit linking to another site. That survey isn't on RPGNow's server so I apologize. Ignorance is no excuse, but I didn't know. I could swear that I've seen links to other publisher's websites when I've received those sorts of messages, but regardless, I won't repeat that action.

Results:

Of 171 respondents:
164 of you expressed interest in Mini Six Revised.
4 of you had reservations (regarding format or material.)
1 of you told me that you have no interest in Mini Six Revised.
The remainder did not answer the interest question.

71 readers said they would probably support a KS campaign.
68 readers said they might, but they would need to be sold on the idea.
27 readers said they might be interested in supporting the idea later (not through KS.)
3 of you expressed other concerns.
1 of you stuck with their story of having no interest in MIni Six Revised.
The remainder did not answer the Kickstarter question.

100 of you preferred the digest 6" by 9" format.
69 of you preferred traditional 8 1/2" by 11" format.
The remainder did not answer the format question.

About a dozen folks emailed me with further comment and advice. Thanks to everyone who sent me a message. I'm not going to copy every message here, but I may expand on a few points which came up in the survey and through email. If I failed to respond to anyone through email, I'm sorry. I think I got everyone.

Print on Demand versus Traditional Print:
Oh man, I love the feel and the smell of a book done right. I wish I could do a traditional print run, but there are several factors which make that an impossible dream for me. It's been about two years since I've looked into the numbers, but I doubt that Mini Six Revised will reach the economy of scale necessary to make this an affordable option. In the end, I expect Mini Six Revised to eventually sell more than a few hundred print copies but fewer than 1000 - but that's going to be over an extended period.

The smallest practical traditional print runs are in the low hundreds, but the prices are astronomical at this end of the pool. Then there's warehousing and shipping. I don't have a place to store them, so that's an additional expense, and shipping - I've been down that road before.

When we first made Mini Six, we offered it for sale through the mail. We sold through the first print run pretty quick (a month or two), then sold a print run of a few hundred more over the next six months or so. (I don't remember exactly, but I'm close enough.) Phil was able to store them at his place, and he took care of shipping on Saturday mornings. The only way to keep costs reasonable was to use the USPS for shipping. About a third of our customers were outside of the US, but most were right here in the continental US.

Some weeks we lost entire shipments. Of course our policy was to replace the books lost or damaged in shipment, but it was so many that when we finally sold the last of them we were happy to let it go out of print.

That experience has soured me on warehousing and shipping books.

In real life I work in receiving, which involves more shipping than the job description might imply. I'm familiar with the common failures of Fed Ex, UPS, USPS, LTL, and even courier. I just don't want to be involved in shipping physical books.

So money, warehousing, and shipping leave a traditional print run as something I can't and don't want to attain.

Digest vs "Full Size:"
I laid out the pros of each in the survey but in a nutshell it comes down to the following:

Digest Pro: Format renders better on most tablets.
Full Size Pro: Easier on those who want to print at home.

As many of you picked up on already, my preference is the digest size, and a clear majority of you agree. I wouldn't go so far as to say that it's an overwhelming majority though.

I even received several messages pleading on behalf of the "full size" format. I recognize that for some folks the passion must run deep.

I'm nearly committed to the digest size for digital and print, but I'm considering a full size option as a stretch goal in a Kickstarter campaign or just pulling the trigger and offering both sizes up front.

The pro of this plan would be that it's the best of both worlds. The cons are that it complicates offering this on RPGNow in the future and that it means that there's twice the layout work. It may not be practical, but I'm pursuing the idea.

My next post will be showing you what I have in terms of planning for the actual campaign.

Estimated time until campaign launch: TBD

Jun 13, 2016

Mini Six Revised

There have been at least half a dozen false starts on Mini Six Revised over the years.

I'm thinking about it once again. I'm in the tentative planning stages for a Kickstarter Campaign to launch it. There's still quite a few decisions to make and I'm not going to pull this trigger without a solid plan in place.

Some of you may have received a questionnaire in the last day or so. I only have three questions, but there is a long preamble. You may skip the foreword and just answer the questions if you like.

I'm not going to promise anything which isn't deliverable, but I'm trying to gauge up front how much interest there is in the project. I've got some useful feedback already. Thank you!

Aug 15, 2015

Mini Six Update

I've made some progress on Mini Six projects this summer.

  • I have obtained a PC and the software I need to do layout. Unfortunately, now I have to learn to use that software.
  • I've typed most of Mini Six into a text file - the original files went missing long ago. Due to strange formatting, copy-and-paste from the existing PDF wasn't practical.
  • I've cleaned up the text. I have several more improvements in mind for the eventual revamp of Mini Six.
When I finally revamp it I intend to release it digitally and in print through RPGNow.com. I'm not setting a date for when that revamp will happen. When I know it's close, I'll certainly put the word out. Until then it would be best to think of this as something that I want to do, but there's no true commitment.

This revamp won't be a second edition, simply a revision, though it may have some expansions within it. The magic section is likely to get some serious tweaking.

Mini Six has moved to a "pay what you want" price structure. That has generated a little income - enough to get that inexpensive PC. The existing version will remain available as pay-what-you-want indefinitely (which happily includes $0.00), but the new revision will likely be a paid product at a low price-point.

I'm not accepting submissions for publication at this time and don't plan to in the future. (I get this question every few weeks.) I don't even know how to properly lay out product that I want to do myself. Mini Six falls under the Open Game License, so with the exceptions of the Pharnsley's and Precinct '77 mini-settings, you can do pretty much what you want without needing my blessing as long as it is allowed by the license itself.

This all sounds more passive aggressive than I intend. I'm full of gratitude for the support you guys have shown me. If you've emailed me and I haven't replied, please accept my apologies - I'm terribly shy, even through email, and your comment fell through the cracks. Thanks for putting up with me.

I lurk on /rpg on Reddit and I chime in there when the rare Mini Six question comes up.

Feb 16, 2015

Mini Six is available for download again!

It's available for pay-what-you-want (including for free!) at RPGNow.

I'm relieved. I felt pretty bad about the state of Mini Six yesterday, and now I feel a little better.

Feb 15, 2015

Mini Six Temporarily Offline

Mini Six will be available on RPGNow / DriveThruRPG soon - in a day or two. It will be available exclusively at that store. Don't worry, it's still going to be free, or actually "pay what you want."

I've removed the download links here. As soon as it is approved I will update the site with the appropriate links.

And that means that it has gone out of print again. The Lulu link should no longer work. I will eventually get around to making it available in print at RPGNow, but I don't know when.

With Phil out of the picture, my motivation to work on APG projects has crumbled. There's nothing on the agenda at this time. I'm not seeking collaborators or to publish the works of others - though since Mini Six is licensed through the Open Game License there is nothing that keeps others from publishing their own works that utilize Mini Six and I encourage it.

This isn't the end of APG, but an admission that right now nothing is going on.

Mar 10, 2014

Breachworld RPG Kickstarter Campaign is live!

I owe Jason Richards an apology. The Breachworld RPG Kickstarter Campaign has been live now for a few days and I haven't told you guys about it.

Breachworld is a post-apocalyptic  anything-goes RPG based on Mini Six. The full rules are included, so you don't need a copy of Mini Six - it's complete.

The setting is one where other dimensions have entered Earth through it's failed Gate (teleporter) technology sometime in the far future. There are factions in the world that want to close the breaches, but the game doesn't blindly assume that the player characters are with them. The game isn't written with any particular assumption about what the characters' motivations will be. As far as I know, this is the first published sandbox-style game for the D6 system.

The games I'm tempted to run:
The players set up a kingdom centered on the ruins of Old Louisville.
Become heroes of the resistance, and drive back the aggressive races from other dimensions.
Explore an abandoned mega-complex, a vault containing old technology.
A group of epics (power-wielding beings) form a guild and build their reputations as mercenary "wizards."

This is a case of a reasonable Kickstarter plan. Mr. Richards has done his homework and seems to be anticipating the inevitable hiccups that happen when you bring a project like this to life. I'm looking forward to August.