Dec 19, 2013

The Mighty Six has been released!

I'm pleased to pass along the news that Mighty Six Enterprises has released The Mighty Six, the super powered RPG based on Mini Six.

From the description on RPGNow:

You know you want to.
How often do you get a chance to race a supersonic jet, take a rocket propelled grenade smack on the chin and crack a smile, or arrive just in the nick of time to save the entire universe? Never right?
Well now you can.
Play Mighty Six, the super powered roleplaying game compatible with AntiPaladin Games' free and fantastic Mini Six Bare Bones Edition (a trademark product of AntiPaladin Games).
Mighty Six weighs in at over 160 pages jam packed with four-color fun! Including:
  • Fast  and flexible rules for making super heroic Mini Six characters, from street level vigilantes to god-like galactic guardians.
  • Over 80 super powers with rules for combining powers and generating your own.
  • Over 100 new Perks and Complications
  • Dozens of new Skills
  • Incredible illustrations by Paul Hosek and Jason Armstrong (Spiderman, Green Lantern)
  • An action-packed adventure, with maps and NPCs. Part mystery, part battle royale, 100% evil-butt-kicking good time!
  • A fully detailed Who's Who of some of the Mighty-verse's most famous heroes and villains, ready to use as either PCs or NPCs 
  • Character Sheets with multiple heroic silhouettes to choose from, so YOU can illustrate your very own hero (or villain), right on the sheet!
  • Astounding Action! Abundant Amusement! Annoying Alliteration!
  • And so much MORE!

You can purchase your copy from RPGNow.

I've got a copy of it. It's beautifully illustrated but I haven't had the time to really sit down for a detailed read. I hope to do a full review of it soon, but it looks fantastic.

Good luck Mighty Six Enterprises!

Nov 21, 2013

Mini Six in Spanish

Carlos Gómez (Parvus Domus) of the blog Strip to See has translated Mini Six into Spanish. Thank you for all of this work Mr. Gómez! This is an unofficial translation, but I'm happy that he has made it available.

Direct Link (dropbox)

Sep 3, 2013

Hexes & Henchmen

You might be interested to note that I have a personal gaming blog, Hexes & Henchmen. It's not very old, and I haven't written anything about Mini Six there, but it's there if you're interested.

Aug 14, 2013

Management Note

With great sadness, I must announce Phil's departure from AntiPaladin Games. I thank him for helping develop Mini Six and our other past projects.

APG will continue, and I wish Phil luck in any future gaming projects.

Please direct all inquiries regarding Mini Six or AntiPaladin Games to

Ray Nolan

Jul 21, 2013

Mini Six is now available in print through

Okay, I know this is overdue, but life happened. The good news is that the wait is over.

A few things you should know:
  • The PDF of the Bare Bones Edition is free and will always be free.
  • This printing of Mini Six is being sold at no profit to APG, so that's as cheap as we can get Lulu to offer it. We're offering this because people have asked for it. We hope you like it.
  • Lulu handles the shipping, not us. We don't have any control over shipping charges or times.
  • This version of Mini Six contains all of the lovely typos and errors of the version found here in PDF. The revised Mini Six will be later.
  • If you already have a copy of Mini Six, this is the same thing! Don't buy it unless you want another copy.
  • There may be minor physical discrepancies between Lulu's printed version and the ones we had printed in the past. For example, the print may or may not be quite as dark, or there could be variation in color covers, etc.

Mini Six Bare Bones Edition in print

May 13, 2013

Long Overdue Update on Mini Six in Print

I just handed over the text for Mini Six to Phil for layout. This means that one stumbling block has been dealt with but there are still several obstacles to overcome.

Firstly, I was so late in handing over the text that Phil and I haven't really discussed Mini Six much lately. I don't know what his schedule looks like right now. Just because I belatedly turned this in doesn't mean that it's at or even near the top of his priority list right now.

It's been handed off to layout. That's not the same thing as saying that it's in layout. I set my schedule, Phil sets his. Also, Phil will review the text I gave him and considering the edits I made, he might choose to kick it back to me or he might want to add to it.

Secondly, it's our intention but not our promise to add a little bit onto the end in the form of an additional mini setting or two, and those aren't done yet. We have to see what layout looks like before we're able to settle on a final page count which will determine if and to what extent material will be added. There's no plan for anything breathtaking. Just a few pages at most. Honestly, the mini settings won't hold up the project.

Phil will let me know when he gets far enough along how many pages we will have available for additional material and how much we must extend in blocks after that. For example, suppose that Mini Six came in as 41 pages in the new layout. Phil would suggest that we need 7 pages to bring it to 48, and that if we went past 48 that 56 and 64 pages would be the next logical break-points.

Then Phil and I will have a pitch meeting and we will decide on exactly what to do in those last few pages. We will divide the writing assignments by interest and decide on a deadline. Then we'll adjust for reality.

When we tackled Mini Six before, what eventually evolved into a Farnsley's Phantasms was originally my assignment, which I had conceived as modern day ghost hunters who bought their equipment from the surplus of a failed franchise from the 1980s. My version fell flat, Phil reworked it and turned it into something better than I had. Even all this give and take only took a week or two.

In summation, a minor milestone was crossed. It's temporarily out of my hands and Phil hasn't even had a look at the state of the text as of yet, so it may fall back in my hands or he might tackle a revision of the text. And I can't promise when the layout will land on his priority list. (Phil's a pretty busy guy.)

Phil or I will update again when we have something to say.

Thanks for hanging in there everyone.


Update: Mini Six is available in print from

Jan 9, 2013

Stormglass (Updated links)

Ron Fricke has released Stormglass, a setting which uses the Mini Six rules:
"Stormglass is a setting combining three things I love, Steampunk, Cowboys, and the Stargate TV shows and movies.
The first document, Stormglass, is a summary of the setting with rules addons specific for the setting.
The second doc is JN001 The Jungle World, a guide to one of the many worlds you can visit by stepping through the Stormglass."