I've had a few days to think about the quickly-moving story of the Open Game License drama.
The latest statement by WotC says that content released under OGL1.0a will be "unaffected." It may or may not be possible to release new Mini Six BBE/OpenD6 content after they clarify exactly what they mean, at least according to them.
The Three-Party Problem
The Future of Mini Six Can't Rely on WotC or Nocturnal Media
Mini Six Bare Knuckle Edition
Mini Six BKE will be released as an open product. I haven't decided on the license yet, but the leading contender is CC-BY-SA. If Paizo's ORC meets its stated goals and has some compelling features, then I may consider it, but I doubt that it's ready anytime soon.
Mini Six BKE will look very familiar to anyone who has seen Bare Bones Edition, but there will be some changes. Bare Knuckle Edition will exist as an "SRD" that others will be able to reuse, copy, remix, or whatever.
It won't be a carbon copy of BBE. For example, BKE won't include advice on integrating with "Traditional OpenD6" content, or options that link it to so-called "traditional OpenD6" play.
It won't include any mini settings.
It will exist as a "living" document. The first released version will be BKE 1.0. That version will be the closest to Bare Bones Edition that I intend to release. BKE 1.0 will remain available, under an open license, forever.
Mini Six Bare Knuckle Edition Roadmap
Mini Six Second Edition/Revised and BKE 2.0
Now, not so much. The rules themselves are no longer a given. The ultimate product may look quite different from the original edition, but the ethos will remain the same.
For example, the original edition used "classic D6" style rolling - sum up your dice. I've always liked the variant system where you instead roll for successes like in World of Darkness games or "D6 Legend" so that's what I'm exploring now. This doesn't mean that the revised edition will be a clone of Legend, but it's likely to bear that superficial resemblance.
- "Traditional OpenD6 combat." The Fast Static combat system is all I'm porting over. but since there is only one system now, it won't need a name. It would be trivial for a third party to port in Traditional OpenD6 Combat if they want.
- "The Simple Magic System." There were some folks who liked it, but I never heard of anyone who liked it as-is. It will be replaced by a lighter, freeform magic system.
- There will be some changes regarding weapon ranges and how distance is measured. The base unit of BKE will be the pace instead of the foot. A pace is an imprecise measurement that is the size of a "square" or "hex" if using a battle mat, and may also be replaced with the term yard or meter interchangeably. So in BKE if a spell has a range of 10 "paces," it also has a range of 10 meters, yards, squares, or hexes, depending on your preference.
- Scale rules are likely to be a little different.
- Wound ranges may have slightly different TNs.
- Nomenclature changes. Some terms are highly associated with the D6/OpenD6 property